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The Daily Sabbatical/Yale | Jul 29, 2011 | 3193 views

Do We Listen To Opinion Leaders?

Are there leaders in everyday life? A long body of literature argues that a small number of individuals have an outsize influence on what the rest of us buy, wear, and consume. But marketing professionals and scholars have been debating how to make use of these opinion leaders

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n the summer of 2001, the toymaker Hasbro launched a new handheld videogame called P-O-X. In the game, warriors fought invisible “alien infectors” that had escaped from a laboratory. A radio transmitter allowed kids to “battle” each other from up to 30 feet away.

As part of the introduction of the game, Hasbro hired a marketing firm to create a viral word-of-mouth campaign. Marketers used surveys to find the coolest kids in Chicago and then, seeking to harness their influence, gave those kids samples of the game to hand out to their friends. The campaign, by all accounts, was a success: the cool kids loved P-O-X, and within a few weeks Hasbro had sold one million units.

P-O-X wasn’t, ultimately, a big national hit: after the September 11, 2001, terrorist attacks and the anthrax attacks that followed, parents and retailers weren’t interested in a game about infection. But the campaign has been frequently cited in studies of word-of-mouth marketing.

The P-O-X campaign is one of many in recent years based on the idea that all of us (not just 12-year-olds) turn to influential “opinion leaders” in deciding what restaurants to try, what books to read, and what products to buy. If marketers can successfully target their campaigns at this subsection of the population—the cool kids among us—the effect of their dollars could be multiplied dramatically.

Ed Keller has made a career of helping companies market to opinion leaders. He co-authored the 2003 book The Influentials while the CEO of the market research firm RoperASW and is now the CEO of the Keller Fay Group, which consults on word-of-mouth marketing. He pegs the number of opinion leaders, or “influencers,” at about 10% of the population. “These are the people who are friends, neighbors, colleagues at work who, if you’re seeking to get up to speed on something, they are the people you call,” he says. “They are everyday people who keep up with things that are new and have wide social networks”—which means they have more sources for learning about new things, and more people to talk to about them.

The idea that opinion leaders have a disproportionate influence on the rest of the population has its roots in the work of sociologist Paul Lazarsfeld, who, starting with the 1940 presidential election, did a series of studies originally designed to show how the mass media—then, primarily radio—affected voters’ political opinions. When Lazarsfeld and his colleagues asked voters what had convinced them to vote the way they did, many responded that they had been influenced, not by radio or newspapers, but by friends or acquaintances. Lazarsfeld eventually developed a theory of a two-step flow of information: information moved from the mass media to opinion leaders, and then from opinion leaders to the rest of the population.

In the 1960s, this idea was expanded by Everett Rogers and others, who put it in the context of theories about the diffusion of innovation through the population. According to Rogers, the adoption of a technological innovation begins slowly and then accelerates suddenly as it is embraced by the majority. In this formulation, opinion leaders play a crucial role: understanding the potential of a technology and conveying that information to their wider social networks. They are responsible for the inflection point, the moment when the curve turns sharply upward and the technology—the television, the personal computer, the iPod—takes off.

In the years since this work, opinion leaders have been the subject of many studies in marketing science and other social sciences; in the last decade, Malcolm Gladwell’s The Tipping Point helped spread the idea among the public at large. At the same time, as the fragmentation of media made traditional advertising less effective, marketers have turned more of their attention to “buzz,” “viral,” and other word-of-mouth marketing, including campaigns that target opinion leaders.

How, then, to identify opinion leaders? Researchers looking at a small network often use a “sociometric” method, in which they ask every member of the network whom he or she approaches for advice, and then map the responses. In larger networks, researchers and marketers rely on “self-reporting”: a survey, often based on an opinion leadership scale developed by Charles King and John Summers in 1970, which had seven questions about how often respondents talk to friends and neighbors about a category of products and whether they tend to give or receive advice and ideas.

The Keller Fay Group has such a questionnaire; to be identified as an opinion leader—what the company calls a “Conversation Catalyst”—a survey respondent must indicate that he or she has a wide social network, keeps up with things that are new, and is frequently sought out for opinions. Keller Fay combines that information with an ongoing survey, which it has run since 2006, in which it asks consumers to keep diaries of all of their conversations about brands.

According to the company’s data, Conversation Catalysts, who are roughly twice as likely as the general public to talk with friends and neighbors about brands, talk about new products before the general population does. For example, when Nintendo released its enormously popular Wii gaming system in 2006, Keller Fay’s surveys showed that the number of Conversation Catalysts mentioning the brand rose sharply several weeks before discussion began to increase in the general population.

Duncan Watts, a sociologist who holds posts at Columbia University and Yahoo!’s research arm, questions how big a role opinion leaders really play in the movement of ideas through the population. “Intuitively, when something big happens, we want to attribute it to some special cause,” he says. “And it’s convenient: if you can just find the influencers, they’ll do your work for you. But the point I’ve been making in my research is that it’s really an illusion.”

Watts created a stir with a paper, published in 2007, in which he and Peter Dodds questioned the basis of the “influentials hypothesis.” The heart of the paper was a computer simulation, in which the two created a series of virtual social networks with different properties and then tested how an idea moved through them. In some cases, they “seeded” an idea with simulated opinion leaders, who had greater power to influence their neighbors; in others, the idea originated with ordinary members of the group.

They found that while seeding the idea with opinion leaders increased its ultimate spread in some cases, the propagation of the idea was affected much more by the global conditions of the network, and by one condition in particular: how easy it is to influence members of the network.

“If you have a critical mass of easily influenced people,” Watts says, “and it’s ready to be ignited, an influential person is more likely to ignite it than an ordinary person, but only by a little bit. And if the critical mass doesn’t exist, there’s nothing that anyone can do.”


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